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1. Probe scanner interface is a mess - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: Yeah, that's a bit much. You know that, though. I'm more serious than you think. OP seems to think that probing is an arbitrary barrier to content. I want it to BE content. For the record, no, I don't like the current...
- by Zhilia Mann - at 2017.06.30 23:55:05
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2. Probe scanner interface is a mess - in Player Features and Ideas Discussion [original thread]
Mangcho Ngai-Lam wrote: How much more of a genuine challenge is it to wait for 20 extra seconds for the game to grant you access, rather than actually use skill, reflexes, and critical thinking to progress? You're claiming the only way to balan...
- by Zhilia Mann - at 2017.06.30 00:35:11
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3. Probe scanner interface is a mess - in Player Features and Ideas Discussion [original thread]
I'm going to refrain from real comment on the current probing system. I personally liked the era of DSPs but that's neither here nor there. It appears we're going down the road of reducing the value of experience and practice, which sucks, but we ...
- by Zhilia Mann - at 2017.06.29 05:00:18
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4. Dividing High Sec borders with Low Sec - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: It's like saying it's a good idea to pick up your fish bowl and shake it because you're *pretty sure* the fish won't die, and hey he might enjoy it... More like it *might* make him a super-awesome uberfish, will most...
- by Zhilia Mann - at 2017.06.28 22:46:56
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5. Idea: Upwell structures should consume "base" amounts of f... - in Player Features and Ideas Discussion [original thread]
I really wouldn't be opposed to the idea of a *minimal* ongoing fuel consumption and I'm running three structures in the same system. However. If the idea is simply to make structures go offline when not maintained, I'd suggest a variation where ...
- by Zhilia Mann - at 2017.06.20 05:44:04
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6. Emojis in game - in Player Features and Ideas Discussion [original thread]
No. Just no. For ****'s sake, why can't people just let text be ******* text?
- by Zhilia Mann - at 2017.06.14 18:10:17
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7. Tidy up blueprints. - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: FILTERS, FOR THE LOVE OF GOD FILTERS, USE THEM! This. Use containers when you have more than the stupidly low cap of 1000 BPCs in the same hangar and to sort them use filters. Or use the search function in the industry...
- by Zhilia Mann - at 2017.05.25 03:51:04
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8. Probably been discussed a million times, but Large Transports please - in Player Features and Ideas Discussion [original thread]
Orcas are already cheaper than T2 battleships and that's the sort of thing you're asking for, right? Just get an Orca. Or a freighter. Or a JF. There are options in the range you're asking.
- by Zhilia Mann - at 2017.05.21 05:31:38
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9. Salvage Conversion - in Player Features and Ideas Discussion [original thread]
There is not. At this point I think it's safe to assume that we're not seeing this feature added.
- by Zhilia Mann - at 2017.05.17 18:43:55
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10. EC rig build costs are absurd - lower material requirements - in Player Features and Ideas Discussion [original thread]
I have 5 T2 and 3 T1 medium rigs in space. It's not an ideal setup; one of the T2s is redundant. I'll probably end up seeing about selling one of the structures off. But do I consider the whole thing worthwhile? Clearly, yes. If you don't, don't d...
- by Zhilia Mann - at 2017.05.03 19:21:41
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11. To: The Developers (Advertisment Page For Things To Sell) - in Player Features and Ideas Discussion [original thread]
As already mentioned, you can always use sell orders on the forums to sell high value or interesting items. Likewise, you can use the bulk trade and wholesale trade mailing lists to sell lots of stuff at once. If you just want to sell small amo...
- by Zhilia Mann - at 2017.04.30 18:34:13
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12. Abadoned ships in high-security space - in Player Features and Ideas Discussion [original thread]
Vokan Narkar wrote: Serendipity Lost wrote: I think you could hop in it, gain plus 1 tritanium and get a perfectly good rookie ship that you could use in any way you see fit. You could start a mini profession of collecting and reselling th...
- by Zhilia Mann - at 2017.04.25 23:06:46
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13. To: The Developers (Smaller Slots Modules fit In Larger Slots) - in Player Features and Ideas Discussion [original thread]
What the hell makes you think that a low slot is worth half a midslot or a quarter highslot? Have you ever actually done any fitting theorycrafting at all?
- by Zhilia Mann - at 2017.04.17 20:32:49
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14. burst and effect duration synchronized - in Player Features and Ideas Discussion [original thread]
The shorter duration allows you to switch scripts more quickly while still providing a burst. It's advantageous, and if you do manual activation you can still get the savings on scripts. This has definitely come up before and is working as intended.
- by Zhilia Mann - at 2017.03.23 21:23:38
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15. STARTER TOONS (FOR SALE 13 / 17 SOLD) - in Player Features and Ideas Discussion [original thread]
Did you mean to put this in F&I?
- by Zhilia Mann - at 2017.03.22 19:58:26
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16. A way to gather Scattered Items - in Player Features and Ideas Discussion [original thread]
Wolfino wrote: you obviously lack the understanding of how those servers work. That information is already being tracked because every action in eve is tracked in a database and the change is time stamped. they wouldn't need to add extra tracki...
- by Zhilia Mann - at 2017.03.22 19:57:04
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17. AD SIGNATURE ID TO DEFAULT BOOkMARK WHEN RIGHT CLICKED - in Player Features and Ideas Discussion [original thread]
WHILE I WISH YOU HADN'T POSTED THE TITLE IN ALL CAPS I GUESS I HAVE TO AGREE THIS ISN'T A BAD IDEA.
- by Zhilia Mann - at 2017.03.06 03:18:51
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18. fair market prices - in Player Features and Ideas Discussion [original thread]
WTS 100,000,00 units fair trade veldspar at 2500 isk/unit. Ethically sourced from indigenous miners to help them set up pocket industries making frigates. Guaranteed zero carbon footprint. No artificial chemicals used during processing; we use a t...
- by Zhilia Mann - at 2017.02.24 21:26:45
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19. Blueprint Modification - in Player Features and Ideas Discussion [original thread]
Ajem Hinken wrote: So how the hell do you do Invention? It's a station service, it seems, but I can't find it on any stations... What? Any station with research will work.
- by Zhilia Mann - at 2017.02.22 03:30:39
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20. Blueprint Modification - in Player Features and Ideas Discussion [original thread]
Ajem Hinken wrote: Amojin wrote: So long as T2 BPO's exist. and AFAIK, there are a bunch of these still held in rich people's hands, depite what we rabble go through, improvement of copies is not something I would balk at, at all, in increas...
- by Zhilia Mann - at 2017.02.22 03:17:13
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